After the KF51 Panther, I bring you the next western MBT demonstrator: The Abrams X, a further development of the famous M1 Abrams. Featuring a slightly different Hull and completely new turret, this Abrams shall show use what new technologies can be incorporated into a modern MBT.
This mod lets you switch between Heat Shells (default) and APFSDS rounds via tuning. First has more splash damage, latter has a higher impact damage.
Secondary armament include a powerful gun on top. Machine gun also features animated gunbelt feeding when firing.
Model was bought by RyanCDN, many thanks!
By default it only has the grey paintjob. Seperate .ytd for tan and olive skins are included in the download.
Before you use this, make sure to use the CWeaponInfoBlob Limit Adjuster by alexguirre to prevent the game from crashing during loading.
1. Place the “abramsx” folder into [Gamefolder]\update\X64\dlcpacks\
2. With OpenIV, extract [Game folder]\update\update.rpf\common\data\dlclist.xml and edit this with Notepad++. Add the following entry:
3. Now you are done, you will need a trainer with “spawn by name” function (Enhanced Native Trainer for example) to spawn the vehicle type in:
Check out Instagram to be up-to-date with WIP works and to submit livery requests for new airliners.
Thanks you for all your continuous support and feedback, allowing me to now have over 100 uploads here. Your comments, ratings and donations are what keep me going, so don’t stop what you’ve been doing 😉