Rolls Royce / BMW N74 V12 Engine Sound
Ohaiyou, minna-san! (・ω・)ノ
Before you start requesting something in the comments, I only take discussed paid/trade requests as I have limited time to produce these mods. You may inquire in my Discord server linked in this description.
Head over to my Patreon to get up to 2 months-early access to 1 or 2 sound mods per month! For April 2023, I offer a Toyota 2JZ-GE I6 and a Chevrolet L48 350 SBC V8.
For my OLD sound DLC package which you can also manually install this individual sound DLC to, see here.
Brought to you by [GVMA]
In the name of family.
== Mod Info ==
Rolls Royce / BMW N74 V12 Engine Sound v1.0
Commissioned by: someone
Special notes: n/a
1.0b – FiveM fxmanifest hotfix
1.0 – Debut
-All vanilla dlcpacks up to mptuner (Los Santos Tuners) for SP.
-A FiveM server build that supports the Los Santos Tuners assets for FiveM.
Monky, w/, RooST4R, dexyfex – REL Documentation
Legacy_DMC – GSTools, REV guidance
3P1C – REL XMLs
InfamousSabre – Help with sample improvements/fixes, Audacity guidance
TheAdmiester – Sample extractors
Turn 10 Studios (Forza Motorsport 7) – Rolls Royce Wraith ’14 sounds
Recommended to use on: https://en.wikipedia.org/wiki/BMW_N74
== Description ==
This mod implements (without replacements!) a custom engine/exhaust audio from another game(s), which can be loaded onto any vehicle by using “aq48roln72v12” in the vehicles.meta audioNameHash entry for a given car.
Contains AWC files with an NPC/outside version along with custom DAT151 and DAT54 files used for audio configuration.
This mod uses samples that are ported from Forza Motorsport 7, thanks to a newly developed granular porting method.
Extra effort is also spent on non-engine-related parts of the audio, for an immersive experience.
REL code is provided in unencrypted form for those who want to edit it for personal use (such as volume adjustments) or to learn from it, however I do NOT tolerate reuploads without my explicit permission.
== Installation ==
Installation instructions and additional info are in the readme.txt.